Compare any two graphics cards:
Radeon HD 7950 vs Radeon RX 5600 XT
IntroThe Radeon HD 7950 has a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon RX 5600 XT, which features a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 memory set to run at 1500 MHz through a 192-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5600 XT should be quite a bit faster than the Radeon HD 7950 in general. (explain)
Texel RateThe Radeon RX 5600 XT will be a lot (approximately 121%) faster with regards to texture filtering than the Radeon HD 7950. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5600 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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