Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX 580
IntroThe Radeon RX 5600 XT features a clock frequency of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit memory bus, and uses a 7 nm design. It features 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.Compare all that to the Radeon RX 580, which features a core clock frequency of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 XT is 31% quicker than the Radeon RX 580 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 5600 XT will be a small bit (more or less 9%) more effective at texture filtering than the Radeon RX 580. (explain)
Pixel RateThe Radeon RX 5600 XT is quite a bit (more or less 119%) more effective at anti-aliasing than the Radeon RX 580, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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