Compare any two graphics cards:
Radeon HD 6950 2GB vs Radeon RX 5600
IntroThe Radeon HD 6950 2GB features a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon RX 5600, which uses a 7 nm design. AMD has set the core speed at 1375 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this card. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600, in theory, should be quite a bit faster than the Radeon HD 6950 2GB in general. (explain)
Texel RateThe Radeon RX 5600 will be quite a bit (more or less 150%) better at texture filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateThe Radeon RX 5600 should be much (more or less 244%) faster with regards to AA than the Radeon HD 6950 2GB, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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