| 
 
 
Compare any two graphics cards: 
 
 GeForce 9600 GSO 384MB vs GeForce 9600 GSO 512MB
 IntroThe GeForce 9600 GSO 384MB has a GPU core clock speed of 550 MHz, and the 384 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare all of that to the GeForce 9600 GSO 512MB, which features GPU clock speed of 650 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 16 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe GeForce 9600 GSO 512MB should theoretically be much faster than the GeForce 9600 GSO 384MB overall. (explain) 
 Texel RateThe GeForce 9600 GSO 512MB will be a little bit (about 18%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 384MB. (explain)
 Pixel RateIf using high levels of AA is important to you, then the GeForce 9600 GSO 512MB is the winner, by a large margin. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
 | 
Comments
Be the first to leave a comment!