Compare any two graphics cards:
Geforce GTX 760 vs Radeon RX 5600
IntroThe Geforce GTX 760 features a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.Compare that to the Radeon RX 5600, which has a core clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 192-bit bus, and uses a 7 nm design. It features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5600 should in theory be quite a bit superior to the Geforce GTX 760 in general. (explain)
Texel RateThe Radeon RX 5600 should be quite a bit (approximately 87%) more effective at texture filtering than the Geforce GTX 760. (explain)
Pixel RateThe Radeon RX 5600 is a lot (about 181%) more effective at FSAA than the Geforce GTX 760, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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