Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 8600 GT 1GB DDR2 uses a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 RAM works at a frequency of 400 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare that to the GeForce 9600 GSO ASUS 512, which makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 RAM works at a frequency of 500 MHz on this model. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GSO ASUS 512 should theoretically perform quite a bit faster than the GeForce 8600 GT 1GB DDR2 in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 is much (more or less 206%) more effective at AF than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 will be a lot (approximately 53%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 1GB DDR2, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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