Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon RX 5700 XT
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 memory runs at a speed of 700 MHz on this particular card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon RX 5700 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1605 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5700 XT should in theory be a lot better than the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe Radeon RX 5700 XT should be a lot (about 2872%) more effective at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5700 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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