Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon RX 5700 XT
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this model. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare all that to the Radeon RX 5700 XT, which comes with GPU core speed of 1605 MHz, and 8096 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 XT should perform a lot faster than the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe Radeon RX 5700 XT will be quite a bit (more or less 2872%) faster with regards to texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon RX 5700 XT is a lot (approximately 2278%) more effective at full screen anti-aliasing than the GeForce 8600 GT 1GB GDDR3, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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