Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce 9800 GT 512MB
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this model. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.Compare that to the GeForce 9800 GT 512MB, which makes use of a 65/55 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this model. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GTS (G80) 320MB should be 10% quicker than the GeForce 9800 GT 512MB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce 9800 GT 512MB should be much (about 36%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 320MB should be just a bit (about 7%) more effective at FSAA than the GeForce 9800 GT 512MB, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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