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GeForce 8800 GTS (G80) 320MB vs GeForce 9800 GT 512MB

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this model. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.

Compare that to the GeForce 9800 GT 512MB, which makes use of a 65/55 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this model. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 38 Watts (36%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G80) 320MB should be 10% quicker than the GeForce 9800 GT 512MB overall, due to its greater bandwidth. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 9800 GT 512MB should be much (about 36%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 8976 (36%)

Pixel Rate

The GeForce 8800 GTS (G80) 320MB should be just a bit (about 7%) more effective at FSAA than the GeForce 9800 GT 512MB, and should be able to handle higher resolutions more effectively. (explain)

GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 660 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce 9800 GT 512MB

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce 9800 GT 512MB
Manufacturer nVidia nVidia
Year Feb 2007 July 2008
Code Name G80 G92a/b
Memory 320 MB 512 MB
Core Speed 513 MHz 600 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 105 watts
Bandwidth 63360 MB/sec 57600 MB/sec
Texel Rate 24624 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 96 112
Texture Mapping Units 48 56
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 65/55 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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