Compare any two graphics cards:
Radeon R9 285 vs Radeon RX 5700
IntroThe Radeon R9 285 uses a 28 nm design. AMD has clocked the core frequency at 918 MHz. The GDDR5 memory works at a frequency of 1375 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon RX 5700, which features core clock speeds of 1465 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 RAM. It features 2304 SPUs along with 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 should be 161% faster than the Radeon R9 285 overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 5700 is a lot (approximately 105%) better at anisotropic filtering than the Radeon R9 285. (explain)
Pixel RateThe Radeon RX 5700 will be much (about 219%) faster with regards to FSAA than the Radeon R9 285, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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