Compare any two graphics cards:
Radeon RX 5700 vs Radeon RX Vega 56
IntroThe Radeon RX 5700 uses a 7 nm design. AMD has clocked the core speed at 1465 MHz. The GDDR6 memory works at a speed of 1750 MHz on this model. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.Compare all of that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 memory works at a frequency of 1600 MHz on this particular card. It features 3584 SPUs as well as 224 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 is 9% quicker than the Radeon RX Vega 56 overall, because of its higher data rate. (explain)
Texel RateThe Radeon RX Vega 56 should be a lot (more or less 23%) more effective at texture filtering than the Radeon RX 5700. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 5700 is superior to the Radeon RX Vega 56, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!