Compare any two graphics cards:
Radeon RX 5700 vs Radeon RX Vega 56
IntroThe Radeon RX 5700 uses a 7 nm design. AMD has clocked the core frequency at 1465 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific card. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX Vega 56, which features a core clock speed of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It features 3584 SPUs, 224 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5700 should in theory be a little bit superior to the Radeon RX Vega 56 in general. (explain)
Texel RateThe Radeon RX Vega 56 is much (about 23%) more effective at AF than the Radeon RX 5700. (explain)
Pixel RateThe Radeon RX 5700 is a lot (more or less 27%) better at AA than the Radeon RX Vega 56, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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