Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce RTX 2070 Super
IntroThe GeForce 8600 GT 512MB DDR2 comes with a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare that to the GeForce RTX 2070 Super, which uses a 12 nm design. nVidia has clocked the core frequency at 1605 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this particular card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2070 Super should be much faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce RTX 2070 Super is quite a bit (about 2872%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 2070 Super is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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