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GeForce RTX 2060 Super vs Radeon Vega Frontier Edition

Intro

The GeForce RTX 2060 Super uses a 12 nm design. nVidia has clocked the core frequency at 1470 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this model. It features 2176 SPUs as well as 136 TAUs and 64 Rasterization Operator Units.

Compare those specifications to the Radeon Vega Frontier Edition, which comes with clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2060 Super 175 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 125 Watts (71%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should be a little bit faster than the GeForce RTX 2060 Super in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce RTX 2060 Super 458752 MB/sec
Difference: 36700 (8%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (approximately 77%) more effective at texture filtering than the GeForce RTX 2060 Super. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce RTX 2060 Super 199920 Mtexels/sec
Difference: 153872 (77%)

Pixel Rate

The GeForce RTX 2060 Super will be a little bit (more or less 6%) faster with regards to anti-aliasing than the Radeon Vega Frontier Edition, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce RTX 2060 Super 94080 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 5632 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2060 Super

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2060 Super Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year July 2019 June 2017
Code Name TU106-410-A1 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1470 MHz 1382 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 175 watts 300 watts
Bandwidth 458752 MB/sec 495452 MB/sec
Texel Rate 199920 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 94080 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2176 4096
Texture Mapping Units 136 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors 10800 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2060 Super

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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