Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon Vega Frontier Edition
IntroThe GeForce RTX 2060 Super comes with a clock frequency of 1470 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 12 nm design. It is made up of 2176 SPUs, 136 TAUs, and 64 Raster Operation Units.Compare those specifications to the Radeon Vega Frontier Edition, which comes with GPU clock speed of 1382 MHz, and 16384 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon Vega Frontier Edition will be 8% faster than the GeForce RTX 2060 Super overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon Vega Frontier Edition is much (more or less 77%) more effective at anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateThe GeForce RTX 2060 Super should be a little bit (more or less 6%) better at FSAA than the Radeon Vega Frontier Edition, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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