Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 2060 Super
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has clocked the core speed at 1500 MHz. The GDDR6 memory works at a frequency of 1500 MHz on this particular card. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare all that to the GeForce RTX 2060 Super, which features GPU core speed of 1470 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also features 2176 Stream Processors, 136 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 Super should be a lot faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce RTX 2060 Super is quite a bit (approximately 39%) more effective at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce RTX 2060 Super should be much (about 31%) faster with regards to full screen anti-aliasing than the GeForce GTX 1660 Ti, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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