Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 260 Core 216
IntroThe GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 RAM is set to run at a speed of 2001 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.Compare that to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory works at a frequency of 999 MHz on this specific card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1650 should theoretically perform a bit faster than the GeForce GTX 260 Core 216 in general. (explain)
Texel RateThe GeForce GTX 1650 will be a lot (more or less 101%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateThe GeForce GTX 1650 is much (about 195%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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