Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 6970
IntroThe GeForce GTX 1650 comes with a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM runs at 2001 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 6970, which comes with a core clock speed of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1536 SPUs, 96 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6970 will be 34% faster than the GeForce GTX 1650 in general, due to its higher data rate. (explain)
Texel RateThe Radeon HD 6970 should be a little bit (approximately 2%) more effective at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1650 is superior to the Radeon HD 6970, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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