Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GTX 1650
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory works at a speed of 850 MHz on this model. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GTX 1650, which has a GPU core clock speed of 1485 MHz, and 4096 MB of GDDR5 memory set to run at 2001 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 is 141% quicker than the GeForce GT 340 1GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1650 will be much (approximately 373%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1650 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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