Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 465

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 RAM runs at a frequency of 2001 MHz on this card. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 465, which uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory is set to run at a frequency of 802 MHz on this specific model. It features 352 SPUs as well as 44 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 465 200 Watts
Difference: 125 Watts (167%)

Memory Bandwidth

In theory, the GeForce GTX 1650 should be a lot faster than the GeForce GTX 465 overall. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 28480 (28%)

Texel Rate

The GeForce GTX 1650 should be a lot (about 211%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 56452 (211%)

Pixel Rate

The GeForce GTX 1650 should be a lot (approximately 145%) more effective at FSAA than the GeForce GTX 465, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 28096 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 465
Manufacturer nVidia nVidia
Year April 2019 May 2010
Code Name TU117-300-A1 GF100
Memory 4096 MB 1024 MB
Core Speed 1485 MHz 607 MHz
Memory Speed 8004 MHz 3208 MHz
Power (Max TDP) 75 watts 200 watts
Bandwidth 131072 MB/sec 102592 MB/sec
Texel Rate 83160 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 896 352
Texture Mapping Units 56 44
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield