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GeForce GTX 1650 vs GeForce GTX 590

Intro

The GeForce GTX 1650 comes with a clock frequency of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit bus, and uses a 12 nm design. It features 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 590, which comes with GPU core speed of 607 MHz, and 1536 MB of GDDR5 memory set to run at 855 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should perform a lot faster than the GeForce GTX 1650 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 197248 (150%)

Texel Rate

The GeForce GTX 1650 should be a small bit (about 7%) faster with regards to texture filtering than the GeForce GTX 590. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 5464 (7%)

Pixel Rate

The GeForce GTX 590 is much (approximately 23%) faster with regards to AA than the GeForce GTX 1650, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 10752 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 590
Manufacturer nVidia nVidia
Year April 2019 March 2011
Code Name TU117-300-A1 GF110
Memory 4096 MB 1536 MB (x2)
Core Speed 1485 MHz 607 MHz (x2)
Memory Speed 8004 MHz 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 131072 MB/sec 328320 MB/sec
Texel Rate 83160 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 896 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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