Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 memory is set to run at a frequency of 2001 MHz on this particular model. It features 896 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 660 Ti, which has core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically perform a bit faster than the GeForce GTX 1650 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 12928 (10%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (more or less 23%) better at texture filtering than the GeForce GTX 1650. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 19320 (23%)

Pixel Rate

The GeForce GTX 1650 will be much (about 116%) faster with regards to AA than the GeForce GTX 660 Ti, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 25560 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year April 2019 August 2012
Code Name TU117-300-A1 GK104
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 915 MHz
Memory Speed 8004 MHz 6000 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 131072 MB/sec 144000 MB/sec
Texel Rate 83160 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 896 1344
Texture Mapping Units 56 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield