Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX Titan X
IntroThe GeForce GTX 1650 features a core clock frequency of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit memory bus, and uses a 12 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX Titan X, which comes with a GPU core clock speed of 1000 MHz, and 12288 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also is comprised of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan X is 156% quicker than the GeForce GTX 1650 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX Titan X is much (approximately 131%) better at anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce GTX Titan X is quite a bit (approximately 102%) better at FSAA than the GeForce GTX 1650, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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