Compare any two graphics cards:
GeForce 830M vs GeForce GTX 1650
IntroThe GeForce 830M has a core clock frequency of 1029 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It is comprised of 256 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce GTX 1650, which uses a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 memory works at a frequency of 2001 MHz on this specific card. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1650 should theoretically perform quite a bit faster than the GeForce 830M in general. (explain)
Texel RateThe GeForce GTX 1650 should be a lot (more or less 405%) better at anisotropic filtering than the GeForce 830M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1650 is superior to the GeForce 830M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!