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GeForce GTX 1650 vs Radeon Pro Duo

Intro

The GeForce GTX 1650 has a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 memory runs at 2001 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 32 ROPs.

Compare all of that to the Radeon Pro Duo, which has core clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon Pro Duo 350 Watts
Difference: 275 Watts (367%)

Memory Bandwidth

As far as performance goes, the Radeon Pro Duo should in theory be much superior to the GeForce GTX 1650 in general. (explain)

Radeon Pro Duo 1024000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 892928 (681%)

Texel Rate

The Radeon Pro Duo should be a lot (about 516%) faster with regards to texture filtering than the GeForce GTX 1650. (explain)

Radeon Pro Duo 512000 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 428840 (516%)

Pixel Rate

If using a high resolution is important to you, then the Radeon Pro Duo is a better choice, and very much so. (explain)

Radeon Pro Duo 128000 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 80480 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon Pro Duo
Manufacturer nVidia AMD
Year April 2019 April 2016
Code Name TU117-300-A1 Fiji XT
Memory 4096 MB 4096 MB (x2)
Core Speed 1485 MHz 1000 MHz (x2)
Memory Speed 8004 MHz 500 MHz (x2)
Power (Max TDP) 75 watts 350 watts
Bandwidth 131072 MB/sec 1024000 MB/sec
Texel Rate 83160 Mtexels/sec 512000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 128000 Mpixels/sec
Unified Shaders 896 4096 (x2)
Texture Mapping Units 56 256 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit (x2)
Fab Process 12 nm 28 nm
Transistors 4700 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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