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GeForce GTX 1650 vs Radeon Pro Duo

Intro

The GeForce GTX 1650 has a core clock speed of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also features a 128-bit memory bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the Radeon Pro Duo, which features clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon Pro Duo 350 Watts
Difference: 275 Watts (367%)

Memory Bandwidth

Theoretically speaking, the Radeon Pro Duo should be 681% quicker than the GeForce GTX 1650 in general, because of its higher data rate. (explain)

Radeon Pro Duo 1024000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 892928 (681%)

Texel Rate

The Radeon Pro Duo should be quite a bit (more or less 516%) better at anisotropic filtering than the GeForce GTX 1650. (explain)

Radeon Pro Duo 512000 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 428840 (516%)

Pixel Rate

The Radeon Pro Duo is much (approximately 169%) faster with regards to FSAA than the GeForce GTX 1650, and also will be able to handle higher screen resolutions better. (explain)

Radeon Pro Duo 128000 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 80480 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon Pro Duo
Manufacturer nVidia AMD
Year April 2019 April 2016
Code Name TU117-300-A1 Fiji XT
Memory 4096 MB 4096 MB (x2)
Core Speed 1485 MHz 1000 MHz (x2)
Memory Speed 8004 MHz 500 MHz (x2)
Power (Max TDP) 75 watts 350 watts
Bandwidth 131072 MB/sec 1024000 MB/sec
Texel Rate 83160 Mtexels/sec 512000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 128000 Mpixels/sec
Unified Shaders 896 4096 (x2)
Texture Mapping Units 56 256 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit (x2)
Fab Process 12 nm 28 nm
Transistors 4700 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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