Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX 480
IntroThe GeForce GTX 1650 features a core clock speed of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also uses a 128-bit bus, and makes use of a 12 nm design. It features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 480, which uses a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 480 is 100% faster than the GeForce GTX 1650 in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 480 should be a lot (about 94%) better at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce GTX 1650 should be a lot (about 33%) more effective at anti-aliasing than the Radeon RX 480, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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