Compare any two graphics cards:
GeForce 8500 GT vs Radeon RX 560
IntroThe GeForce 8500 GT makes use of a 80 nm design. nVidia has set the core frequency at 450 MHz. The DDR2 memory is set to run at a speed of 400 MHz on this particular model. It features 16 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Radeon RX 560, which has GPU clock speed of 1175 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 560 should be 796% faster than the GeForce 8500 GT overall, because of its higher data rate. (explain)
Texel RateThe Radeon RX 560 is much (about 1989%) faster with regards to anisotropic filtering than the GeForce 8500 GT. (explain)
Pixel RateThe Radeon RX 560 will be quite a bit (about 944%) better at AA than the GeForce 8500 GT, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!