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Compare any two graphics cards: 
 
 GeForce GTX 275 vs Radeon RX 560
 IntroThe GeForce GTX 275 features a core clock frequency of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also features a 448-bit bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.Compare those specifications to the Radeon RX 560, which uses a 14 nm design. AMD has set the core speed at 1175 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific card. It features 1024 SPUs as well as 64 TAUs and 16 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically speaking, the GeForce GTX 275 should be a little bit faster than the Radeon RX 560 in general. (explain) 
 Texel RateThe Radeon RX 560 should be quite a bit (about 48%) more effective at texture filtering than the GeForce GTX 275. (explain)
 Pixel RateThe Radeon RX 560 is a bit (approximately 6%) more effective at AA than the GeForce GTX 275, and also will be able to handle higher resolutions while still performing well. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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