Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon RX 560
IntroThe Radeon HD 5750 512MB makes use of a 40 nm design. AMD has set the core speed at 700 MHz. The GDDR5 memory runs at a frequency of 1150 MHz on this model. It features 720(144x5) SPUs along with 36 TAUs and 16 ROPs.Compare all of that to the Radeon RX 560, which makes use of a 14 nm design. AMD has clocked the core frequency at 1175 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 560 should be 56% quicker than the Radeon HD 5750 512MB overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 560 is much (approximately 198%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 560 is superior to the Radeon HD 5750 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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