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Radeon HD 3850 X2 vs Radeon RX 560

Intro

The Radeon HD 3850 X2 features core speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon RX 560, which has GPU clock speed of 1175 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon RX 560 should perform a little bit faster than the Radeon HD 3850 X2 in general. (explain)

Radeon RX 560 114688 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 8704 (8%)

Texel Rate

The Radeon RX 560 is quite a bit (more or less 252%) faster with regards to texture filtering than the Radeon HD 3850 X2. (explain)

Radeon RX 560 75200 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 53824 (252%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3850 X2 is the winner, but not by far. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon RX 560 18800 Mpixels/sec
Difference: 2576 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3850 X2

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3850 X2 Radeon RX 560
Manufacturer AMD AMD
Year Apr 4, 2008 May 2017
Code Name RV670 PRO Baffin
Memory 512 MB (x2) 4096 MB
Core Speed 668 MHz (x2) 1175 MHz
Memory Speed 1656 MHz (x2) 7000 MHz
Power (Max TDP) (Unknown) watts 80 watts
Bandwidth 105984 MB/sec 114688 MB/sec
Texel Rate 21376 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 320(64x5) (x2) 1024
Texture Mapping Units 16 (x2) 64
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 3850 X2

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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