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Radeon HD 3870 X2 1GB vs Radeon RX 560

Intro

The Radeon HD 3870 X2 1GB uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR4 RAM works at a frequency of 1126 MHz on this particular model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon RX 560, which features core speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1024 SPUs along with 64 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB, in theory, should be quite a bit faster than the Radeon RX 560 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon RX 560 114688 MB/sec
Difference: 29440 (26%)

Texel Rate

The Radeon RX 560 is a lot (approximately 185%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

Radeon RX 560 75200 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 48800 (185%)

Pixel Rate

The Radeon HD 3870 X2 1GB will be quite a bit (more or less 40%) more effective at anti-aliasing than the Radeon RX 560, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon RX 560 18800 Mpixels/sec
Difference: 7600 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

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Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon RX 560
Manufacturer AMD AMD
Year Jan 28, 2008 May 2017
Code Name R680 Baffin
Memory 1024 MB (x2) 4096 MB
Core Speed 825 MHz (x2) 1175 MHz
Memory Speed 2252 MHz (x2) 7000 MHz
Power (Max TDP) (Unknown) watts 80 watts
Bandwidth 144128 MB/sec 114688 MB/sec
Texel Rate 26400 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 320(64x5) (x2) 1024
Texture Mapping Units 16 (x2) 64
Render Output Units 16 (x2) 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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