Compare any two graphics cards:
Radeon HD 6670 (OEM) 1GB vs Radeon RX 560
IntroThe Radeon HD 6670 (OEM) 1GB makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific model. It features 480 SPUs as well as 24 TAUs and 8 ROPs.Compare those specifications to the Radeon RX 560, which comes with a GPU core clock speed of 1175 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 560 should theoretically be a lot faster than the Radeon HD 6670 (OEM) 1GB in general. (explain)
Texel RateThe Radeon RX 560 should be much (approximately 292%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 560 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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