Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 3470 512MB
IntroThe GeForce 9500 GT 512MB GDDR3 has a GPU core speed of 550 MHz, and the 512 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare that to the Radeon HD 3470 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR3 memory is set to run at a speed of 950 MHz on this particular model. It features 40(8x5) SPUs along with 4 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3470 512MB should perform a bit faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 should be much (about 175%) better at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce 9500 GT 512MB GDDR3 should be a lot (about 38%) more effective at AA than the Radeon HD 3470 512MB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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