Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX Titan Black
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has clocked the core frequency at 1500 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare all of that to the GeForce GTX Titan Black, which comes with GPU clock speed of 889 MHz, and 6144 MB of GDDR5 memory running at 1750 MHz through a 384-bit bus. It also features 2880 Stream Processors, 240 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX Titan Black should theoretically be a small bit superior to the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce GTX Titan Black should be quite a bit (about 48%) faster with regards to AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1660 Ti is superior to the GeForce GTX Titan Black, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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