Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 280
IntroThe GeForce GTX 1660 Ti comes with a clock speed of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit bus, and uses a 12 nm design. It features 1536 SPUs, 96 Texture Address Units, and 48 ROPs.Compare those specifications to the Radeon R9 280, which uses a 28 nm design. AMD has set the core frequency at 933 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1660 Ti should be a lot faster than the Radeon R9 280 overall. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (more or less 38%) more effective at AF than the Radeon R9 280. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be much (approximately 141%) faster with regards to AA than the Radeon R9 280, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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