Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 2060
IntroThe GeForce GTX 1660 Ti has a clock frequency of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 192-bit bus, and uses a 12 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the GeForce RTX 2060, which makes use of a 12 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 1920 SPUs along with 120 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 should be a bit faster than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce RTX 2060 will be a bit (more or less 14%) faster with regards to anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti is a little bit (approximately 10%) more effective at full screen anti-aliasing than the GeForce RTX 2060, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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