I get commissions for purchases made through links on this page. (more info)
Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 2060
IntroThe GeForce GTX 1660 Ti comes with core clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs as well as 96 TAUs and 48 ROPs.
Compare that to the GeForce RTX 2060, which comes with GPU clock speed of 1365 MHz, and 6144 MB of GDDR6 RAM set to run at 1750 MHz through a 192-bit bus. It also features 1920 Stream Processors, 120 TAUs, and 48 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce RTX 2060 should theoretically be just a bit better than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce RTX 2060 is a bit (more or less 14%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1660 Ti is a better choice, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.