Compare any two graphics cards:
GeForce RTX 2060 vs Radeon HD 6790
IntroThe GeForce RTX 2060 features core speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 memory. It features 1920 SPUs as well as 120 Texture Address Units and 48 ROPs.Compare that to the Radeon HD 6790, which comes with a core clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 should perform a lot faster than the Radeon HD 6790 overall. (explain)
Texel RateThe GeForce RTX 2060 should be quite a bit (approximately 388%) more effective at anisotropic filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 2060 is superior to the Radeon HD 6790, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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