Compare any two graphics cards:
VS

GeForce GTX Titan vs GeForce RTX 2060

Intro

The GeForce GTX Titan has a clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

Compare all of that to the GeForce RTX 2060, which comes with GPU clock speed of 1365 MHz, and 6144 MB of GDDR6 memory running at 1750 MHz through a 192-bit bus. It also features 1920 Stream Processors, 120 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2060 160 Watts
GeForce GTX Titan 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2060 is 19% faster than the GeForce GTX Titan overall, due to its higher bandwidth. (explain)

GeForce RTX 2060 344064 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 55680 (19%)

Texel Rate

The GeForce GTX Titan should be a little bit (more or less 14%) faster with regards to anisotropic filtering than the GeForce RTX 2060. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce RTX 2060 163800 Mtexels/sec
Difference: 23688 (14%)

Pixel Rate

The GeForce RTX 2060 should be much (more or less 63%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce RTX 2060 65520 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 25344 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

GeForce RTX 2060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan GeForce RTX 2060
Manufacturer nVidia nVidia
Year February 2013 January 2019
Code Name GK110 TU106-200A-KA-A1
Memory 6144 MB 6144 MB
Core Speed 837 MHz 1365 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 250 watts 160 watts
Bandwidth 288384 MB/sec 344064 MB/sec
Texel Rate 187488 Mtexels/sec 163800 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 65520 Mpixels/sec
Unified Shaders 2688 1920
Texture Mapping Units 224 120
Render Output Units 48 48
Bus Type GDDR5 GDDR6
Bus Width 384-bit 192-bit
Fab Process 28 nm 12 nm
Transistors 7080 million 10800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

GeForce RTX 2060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield