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Compare any two graphics cards: 
 
 GeForce RTX 2060 vs Radeon R9 280X
 IntroThe GeForce RTX 2060 has a GPU clock speed of 1365 MHz, and the 6144 MB of GDDR6 RAM is set to run at 1750 MHz through a 192-bit bus. It also is made up of 1920 Stream Processors, 120 Texture Address Units, and 48 ROPs.Compare all of that to the Radeon R9 280X, which has a clock frequency of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe GeForce RTX 2060 should theoretically be a small bit faster than the Radeon R9 280X overall. (explain) 
 Texel RateThe GeForce RTX 2060 will be a lot (about 51%) faster with regards to AF than the Radeon R9 280X. (explain)
 Pixel RateThe GeForce RTX 2060 is much (approximately 141%) more effective at full screen anti-aliasing than the Radeon R9 280X, and also should be able to handle higher screen resolutions more effectively. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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