Compare any two graphics cards:
GeForce RTX 2060 vs Radeon R9 280X
IntroThe GeForce RTX 2060 uses a 12 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this card. It features 1920 SPUs along with 120 TAUs and 48 ROPs.Compare all that to the Radeon R9 280X, which uses a 28 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this particular model. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 should in theory be a bit faster than the Radeon R9 280X in general. (explain)
Texel RateThe GeForce RTX 2060 should be quite a bit (approximately 51%) better at anisotropic filtering than the Radeon R9 280X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2060 is superior to the Radeon R9 280X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!