Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 2060
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the GeForce RTX 2060, which has a clock frequency of 1365 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 192-bit bus, and makes use of a 12 nm design. It features 1920 SPUs, 120 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 should in theory be much faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce RTX 2060 is a lot (approximately 305%) more effective at texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 2060 is superior to the GeForce GT 1030, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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