Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX Vega 56
IntroThe GeForce RTX 2060 comes with clock speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 memory. It features 1920 SPUs as well as 120 Texture Address Units and 48 ROPs.Compare those specs to the Radeon RX Vega 56, which comes with clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs along with 224 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 56 is 22% faster than the GeForce RTX 2060 in general, because of its greater data rate. (explain)
Texel RateThe Radeon RX Vega 56 is quite a bit (more or less 58%) more effective at AF than the GeForce RTX 2060. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX Vega 56 is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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