Compare any two graphics cards:
GeForce RTX 2060 vs GeForce RTX 2080 Ti
IntroThe GeForce RTX 2060 has a GPU core speed of 1365 MHz, and the 6144 MB of GDDR6 memory runs at 1750 MHz through a 192-bit bus. It also features 1920 SPUs, 120 Texture Address Units, and 48 Raster Operation Units.Compare all that to the GeForce RTX 2080 Ti, which has GPU core speed of 1350 MHz, and 11264 MB of GDDR6 RAM running at 1750 MHz through a 352-bit bus. It also is made up of 4352 Stream Processors, 272 TAUs, and 88 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 2080 Ti should be quite a bit faster than the GeForce RTX 2060 overall. (explain)
Texel RateThe GeForce RTX 2080 Ti is much (more or less 124%) better at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be quite a bit (approximately 81%) faster with regards to AA than the GeForce RTX 2060, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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