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GeForce 9800 GX2 vs Radeon RX 590

Intro

The GeForce 9800 GX2 features clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon RX 590, which comes with clock speeds of 1469 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 590 175 Watts
GeForce 9800 GX2 197 Watts
Difference: 22 Watts (13%)

Memory Bandwidth

The Radeon RX 590, in theory, should perform quite a bit faster than the GeForce 9800 GX2 overall. (explain)

Radeon RX 590 262144 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 134144 (105%)

Texel Rate

The Radeon RX 590 should be much (more or less 175%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

Radeon RX 590 211536 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 134736 (175%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 590 is the winner, and very much so. (explain)

Radeon RX 590 47008 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 27808 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 590
Manufacturer nVidia AMD
Year Mar 2008 November 2018
Code Name G92 Polaris 30
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1469 MHz
Memory Speed 2000 MHz (x2) 8000 MHz
Power (Max TDP) 197 watts 175 watts
Bandwidth 128000 MB/sec 262144 MB/sec
Texel Rate 76800 Mtexels/sec 211536 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 47008 Mpixels/sec
Unified Shaders 128 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 12 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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