Compare any two graphics cards:
VS

GeForce GTX 560 vs Radeon RX 590

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 memory works at a speed of 1001 MHz on this specific card. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon RX 590, which comes with GPU core speed of 1469 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon RX 590 175 Watts
Difference: 25 Watts (17%)

Memory Bandwidth

As far as performance goes, the Radeon RX 590 should theoretically be much better than the GeForce GTX 560 in general. (explain)

Radeon RX 590 262144 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 134016 (105%)

Texel Rate

The Radeon RX 590 should be much (about 366%) faster with regards to texture filtering than the GeForce GTX 560. (explain)

Radeon RX 590 211536 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 166176 (366%)

Pixel Rate

The Radeon RX 590 will be quite a bit (about 81%) faster with regards to full screen anti-aliasing than the GeForce GTX 560, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX 590 47008 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 21088 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Radeon RX 590
Manufacturer nVidia AMD
Year May 2011 November 2018
Code Name GF114 Polaris 30
Memory 1024 MB 8192 MB
Core Speed 810 MHz 1469 MHz
Memory Speed 4004 MHz 8000 MHz
Power (Max TDP) 150 watts 175 watts
Bandwidth 128128 MB/sec 262144 MB/sec
Texel Rate 45360 Mtexels/sec 211536 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 47008 Mpixels/sec
Unified Shaders 336 2304
Texture Mapping Units 56 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 12 nm
Transistors 1950 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield