Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX 590
IntroThe GeForce GTX Titan Black features a GPU clock speed of 889 MHz, and the 6144 MB of GDDR5 RAM is set to run at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 TAUs, and 48 Raster Operation Units.Compare those specs to the Radeon RX 590, which features GPU core speed of 1469 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX Titan Black should in theory be a lot better than the Radeon RX 590 in general. (explain)
Texel RateThe GeForce GTX Titan Black is a small bit (more or less 1%) faster with regards to AF than the Radeon RX 590. (explain)
Pixel RateThe Radeon RX 590 is a bit (more or less 10%) more effective at full screen anti-aliasing than the GeForce GTX Titan Black, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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