Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 590
IntroThe GeForce GTX 970 has a core clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX 590, which has GPU core speed of 1469 MHz, and 8192 MB of GDDR5 RAM running at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 590 should perform a small bit faster than the GeForce GTX 970 in general. (explain)
Texel RateThe Radeon RX 590 is quite a bit (approximately 94%) more effective at texture filtering than the GeForce GTX 970. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 970 is superior to the Radeon RX 590, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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