Compare any two graphics cards:
Radeon RX 460 vs Radeon RX 590
IntroThe Radeon RX 460 has a GPU core clock speed of 1090 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon RX 590, which comes with core clock speeds of 1469 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 590 should theoretically perform quite a bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe Radeon RX 590 should be a lot (more or less 247%) more effective at AF than the Radeon RX 460. (explain)
Pixel RateThe Radeon RX 590 is much (more or less 170%) better at anti-aliasing than the Radeon RX 460, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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