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GeForce GTX 960 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular card. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare all that to the GeForce RTX 2080 Ti, which comes with core clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 memory. It features 4352 SPUs as well as 272 Texture Address Units and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 960 7627 points
Difference: 23754 (311%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce RTX 2080 Ti should in theory be quite a bit faster than the GeForce GTX 960 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 518784 (463%)

Texel Rate

The GeForce RTX 2080 Ti will be a lot (more or less 409%) more effective at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 295072 (409%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce RTX 2080 Ti is the winner, by a large margin. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 82736 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year January 2015 September 2018
Code Name GM206 TU102-300A-K1-A1
Memory 2048 MB 11264 MB
Core Speed 1127 MHz 1350 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 630784 MB/sec
Texel Rate 72128 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 1024 4352
Texture Mapping Units 64 272
Render Output Units 32 88
Bus Type GDDR5 GDDR6
Bus Width 128-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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